The first stage was to produce what were called ‘interpretation walls’. The brief required participants to come up with a way to make the treatment process understandable, engaging and meaningful to children who visit the plant. It wanted to bring home to them a couple of key facts: one, the sheer complexity of processing waste that hasn’t already been separated into different bins at source by householders; and two, the fact that virtually all waste can be usefully turned into something else – whether it’s jewellery, clothing (such as fleeces), or other products.

As such, there are two vast facilities – one for unsorted waste, the other for pre-sorted waste. A&P’s idea was to create two characters: robots who digest and process waste in much the same way as the human digestive system does. With equivalent mouth, stomach, and filtering areas, they even had gas-producing ‘bottoms’, which – of course – children love. Illustrations depicting various aspects of the robots’ ‘digestion’ process were created to be hung on a giant walkway that forms part of the plant tour, enabling children to relate to the operation in a way that makes sense to them.
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Again, A&P were successful because their design proved more adaptable than those of others who also pitched. They were able to incorporate all the educational, informative and representational elements using a scaleable illustration created on a mac, and won on cost as well as quality.